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Learn C++ step by step: memory, classes, the STL and modern C++, with a 1:1 mentor who reviews your code.
Free, no-obligation chat · Affordable plans that fit your budget · Start this week
About this course
C++ powers games, browsers, finance systems and embedded software, and it is common in first-year engineering and data structures courses. It is powerful but unforgiving: pointers, memory, copy and move rules and long template errors trip up many learners.
This course follows the standard C++ syllabus used in university courses and industry training: foundations, memory and references, object-oriented C++, the Standard Template Library, modern C++ (C++11 to C++20), templates, and data structures and algorithms. Each module lists topics and what you will be able to do at the end.
Learn with an affordable 1:1 mentor who explains each idea with short examples and reviews your code with you. Self-study lessons on MentorNxt exist only for Java and Python, so this course is taught in live 1:1 sessions. Message us on WhatsApp or email, or fill in the short form, for a free, no-obligation chat. We will suggest a plan that fits your budget and flexible timings, and you can start this week.
Outcomes
Detailed syllabus
Every module lists its topics and what you will be able to do. Your mentor plans sessions around them and your own goals.
The building blocks every C++ course starts with.
By the end of this module you can
Covered in 1:1 mentoring sessions
Handling collections of values.
By the end of this module you can
Covered in 1:1 mentoring sessions
What really happens in memory.
By the end of this module you can
Covered in 1:1 mentoring sessions
Modelling things as types with state and behaviour.
By the end of this module you can
Covered in 1:1 mentoring sessions
Reusing and extending code safely.
By the end of this module you can
Covered in 1:1 mentoring sessions
Containers, iterators and algorithms.
By the end of this module you can
Covered in 1:1 mentoring sessions
Generic code and the features of C++11 to C++20.
By the end of this module you can
Covered in 1:1 mentoring sessions
Handling errors and reading and writing data.
By the end of this module you can
Covered in 1:1 mentoring sessions
Implementing the structures every course covers.
By the end of this module you can
Covered in 1:1 mentoring sessions
Ways to learn
A mentor who knows this course plans sessions around your goal, explains each idea with fresh examples and checks your understanding. Personal attention, flexible timings in your time zone and affordable plans that fit your budget.
Talk to our teamHow it works
Four simple steps to start C++ Programming with a mentor. A real person replies to you; there is no booking system.
Message us on WhatsApp or email, or fill in the short form. The first chat is free, with no obligation.
We listen to your goal, level and deadlines, then suggest a plan that fits your budget and timings.
Online 1:1 sessions with a mentor who knows your course, explains clearly and checks your understanding.
Keep going between sessions with practice, and watch your confidence grow week by week.
Learn by doing
A console app using classes, inheritance and exceptions, with transactions saved to a file.
Store items in maps and vectors, sort and filter them with algorithms and lambdas.
Your own vector-like class with a destructor, copy and move, tested for leaks.
Read a graph from a file and find shortest paths with BFS or Dijkstra.
Your progress
Milestones from the start, middle and end of the syllabus.
Set up a compiler and run your first program
Early on
Predict which function runs in a polymorphic call
Halfway
Implement a linked list and a binary tree
By the end
FAQs
Free, no-obligation chat
Tell us what you need. Our support team replies within one working day, by email or WhatsApp, whichever you prefer, and arranges your mentor.
Prefer to talk first?
Message the support team directly. We usually reply the same day.
Our mentors teach and explain. They never complete graded work, tests or assessments for students.
Keep going
C from first program to pointers, memory, structs and files.
Complexity, arrays, lists, trees, graphs, sorting, greedy and dynamic programming.
Classes, encapsulation, inheritance, polymorphism, interfaces, SOLID and design patterns.
Contest techniques: fast input, patterns, graphs, DP, number theory and practice.
Patterns, core questions, communication and mock rounds for coding interviews.
Unity editor, C# scripting, physics, animation, UI, audio and builds.
Last reviewed
Message us on WhatsApp or email, or fill in the short form. Our team replies with a plan that fits your goal and budget, and you can start this week.
Talk to us about a mentor